Copy Paste of guidance to my guild:
normally your embassy level limits how many troops can be sent to reinforce your city when you are attacked
Above that limit and troops get sent home once they reach an ally with a full embassy
there is one way to exceed this limit that good alliances understand and use
if you time your troops to arrive exactly 1-3 seconds after enemy attackers arrive
they will join the fight and you will save the day instead of having your troops just march home
you do this by checking how long it takes your reinforce to arrive
then tracking how long in will take enemy to arrive at your ally's city
and sending reinforcements when the two times are equal. ignore the game warning that embassy is full and send anyway.
Having castles set up in hive in a tight checkerboard setup minimizes reinforce time and increases effectiveness of this tactic.
Since attackers lose troops permanently, instead of being able to heal like defenders can, attacking into a thick hive of players who have timed reinforce ability is very scary even for the strongest players.
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