Copy Paste of guidance to my guild:
during this event very powerful monsters - much bigger than the normal ones - attack our flags and we try to defend them.
the damage to flags isn't permanent; they go back to 100% immediately after the event is over
the trick to beating these monsters is for all of our troops to fight together and reinforce the same flags
it is best to have no troops out gathering during event so that you can use all 2-4 of your marching armies for defense
you can send different armies to reinforce multiple flags but not more than one army for a single flag
during the event there is a special battle log - a shield icon in the top right of your screen
this will show you which flags are under attack and how much health they have remaining (first destroyed flag ends event)
you're all smart so you know that you should reinforce the most damaged flag first to give us best chance of reaching next wave of attacks, increasing our rewards
Additional hints:
1. during event your armies march super fast when reinforcing flags - 10 seconds or so to reach flag no matter how far it is
2. flags have a reinforcement maximum - above that your troops are sent home UNLESS there is a monster there to fight. if you have the skill, try to time your reinforce to arrive 1 second after the monster so that it joins the fight at exact perfect time
3. after a fight is won, your armies may stick in reinforce mode. recall them so that you can send troops to another flag.
4. heal often and hit "help all allies" as much as possible - it speeds up the process of getting our troops back into battle
do not send troops to flags which are not being attacked, or on solo missions. it is stupid and a waste of time.
There are four monsters - each resists the attack of a certain troop type. It is helpful to avoid sending many of that troop type when defending against that monster. The monsters and their resistance are:
Fire Demons - resist mages (imagine that mages are shooting fire, but the demons are already made of fire so take little damage). Because Mages are the most recruited troop type, these are usually the toughest to kill
Skeletons - resist archers (imagine arrows going throw skeletons without hitting bones)
Minotaurs - resist cavalry (imagine horses being afraid of bulls for some reason)
Rock Giants - resist infantry (imagine swords not being able to go through rock skin, but for some reason arrows and cavalry weapons work...)
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